Controls the property
settings for the Tiles procedural map.
List of Options
The
following options are displayed.
- Pattern Types
-
Determines either a preset
or custom tile pattern. Preset patterns typically disable most or all
of the stacking layout and row/column edit controls.
- Color
-
- Horizontal Count
-
Controls the number of
tiles in a row. Default = 4.
- Vertical Count
-
Controls the number of
tiles in a column. Default = 4.
- Color Variance
-
Controls the color variation
of the tiles. Default = 0.05.
- Fade Variance
-
Controls the fading variation
of the tiles.
- UV Scaling
-
Specifies the horizontal
and vertical scaling for procedural maps on materials.
- Real World Size
-
Adjusts the real world
size of the map channel.
- UV Rotation
-
Rotates the map around
the W axis of the UVW coordinate system. Rotation is not available
for spherical and cylindrical mapping. Use MATERIALMAP to
display the mapping gizmo that can rotate box, planar, spherical
and cylindrical maps.
- U Offset
-
Moves the starting point
of the map along the U axis.
- V Offset
-
Moves the starting point
of the map along the V axis.